World
This chapter covers the world view.
Entities
Coral the robot
Coral executes the commands of the program.
Slab
// TODO: formatting
Placeable by program |
✅ |
Placeable in viewport |
✅ |
Cube
Cannot be placed by Coral during runtime. Coral is not able to step on a cube.
Flag
Coral can place flags underneath himself.
View
The world view is a 3d canvas featuring Coral the robot on a grid structure.
Camera
The camera can be controlled using the mouse and multi-touch. It supports zoom, rotation and translation.
Camera Action |
Mouse |
Touch |
|---|---|---|
Rotate vieport |
Hold left mouse button |
One finger drag |
Translate vieport |
Hold right mouse button |
Two finger drag |
Zoom |
Scroll wheel |
Two finger pinch |
UI
Reset Camera
Reset the camera view position and angle.
Inventory
Only displayed when inventory is enabled. Displays the current amount of slabs in the inventory.
Step
Move Coral one step forward if possible.
Rotate counterclockwise
Rotate Coral to the left.
Rotate clockwise
Rotate Coral to the right.
Change placement mode
Change the type of object to place in the world.
Change color
Change the color of the items to place.
Put down
Put down an entity.
Pick up
Pick up an entity.
Expand/Collapse settings
Expand/Collapse additional settings.
Additional settings
Reset world
Reset the world to the default.
Resize world
Opens a modal to adjust world size.
Save world as default
Save the current world state as the default.
Import world
See Titlebar -> World -> Import World
Export world
See Titlebar -> World -> Export World