World

This chapter covers the world view.

Entities

Coral the robot

Coral executes the commands of the program.

Slab

// TODO: formatting

Placeable by program

Placeable in viewport

Cube

Cannot be placed by Coral during runtime. Coral is not able to step on a cube.

Flag

Coral can place flags underneath himself.

View

The world view is a 3d canvas featuring Coral the robot on a grid structure.

Camera

The camera can be controlled using the mouse and multi-touch. It supports zoom, rotation and translation.

Camera Action

Mouse

Touch

Rotate vieport

Hold left mouse button

One finger drag

Translate vieport

Hold right mouse button

Two finger drag

Zoom

Scroll wheel

Two finger pinch

UI

Reset Camera

Reset the camera view position and angle.

Inventory

Only displayed when inventory is enabled. Displays the current amount of slabs in the inventory.

Step

Move Coral one step forward if possible.

Rotate counterclockwise

Rotate Coral to the left.

Rotate clockwise

Rotate Coral to the right.

Change placement mode

Change the type of object to place in the world.

Change color

Change the color of the items to place.

Put down

Put down an entity.

Pick up

Pick up an entity.

Expand/Collapse settings

Expand/Collapse additional settings.

Additional settings

Reset world

Reset the world to the default.

Resize world

Opens a modal to adjust world size.

Save world as default

Save the current world state as the default.

Import world

See Titlebar -> World -> Import World

Export world

See Titlebar -> World -> Export World